![]() ![]() ![]() The ships are characterised by just two statistics: their Quality and their Combat value. I used a card table, which worked fine for this size of encounter. The rules come with multiple scales so that it can be used with smaller playing areas and different sizes of model ships. The two sides were an English Merchant Galleon and a pair of Dutch privateers a sloop and a Brigantine. Obviously I had already started tweaking the rules to do things they way I wanted (Why am I like this!?! I started wargaming at the height of WRG and Barkerism I should be accepting the words as written on the holy page!) I decided to use the three ship models that I have based and ready to go (I have a few others painted but not based.) I decided to try the rules solo, as written to see how the gameplay felt. The proof is, as ever, in the pudding however. I had bought an electronic copy of Galleys and Galleons by Ganesha Games and liked the way it looked on the page. I thought I'd get some boats on the table this weekend and try out a set of rules.
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